File: team-development.md | Updated: 11/15/2025
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Learn how to use EAS Update to send OTA updates and share previews with a team.
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Updates generally fix small bugs and push small changes in between app store releases. They allow updating the non-native parts of our example app, such as JavaScript code, styling, and images.
In this chapter, we'll use EAS Update to share changes with our team. This will help us and our team quickly share previews of the change.

Watch: How to share previews with your team
1
To initialize our project and send an update, we need to use the expo-updates
library. Run the following command to install it:
Terminal
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- npx expo install expo-updates
2
To initialize our project with EAS Update, we need to follow these steps:
updates
and runtimeVersion
properties are required to make our project compatible with EAS Update. Run the following command to obtain these properties and their values from EAS and manually copy them to app.config.js:Terminal
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- eas update:configure
What about non-dynamic (app.json) projects?
If a project doesn't use dynamic app config (uses app.json instead of app.config.js), the above command will configure our app to be compatible with EAS Update and add the right properties to app.json and eas.json.
eas update:configure to continue with the setup process. A channel
should be added to every build profile in eas.json:eas.json
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{ "build": { "development": { %%placeholder-start%%... %%placeholder-end%% "channel": "development" }, "ios-simulator": { %%placeholder-start%%... %%placeholder-end%% }, "preview": { %%placeholder-start%%... %%placeholder-end%% "channel": "preview" }, "production": { %%placeholder-start%%... %%placeholder-end%% "channel": "production" } } %%placeholder-start%%... %%placeholder-end%% }
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Notice that the
eas update:configurecommand adds thechannelto every build profile in eas.json. However, ourios-simulatorprofile extends thedevelopmentprofile and having a separatechanneldoesn't make sense. We can safely removeios-simulator.channelfrom the above configuration.
Channels are used to group builds together. If we have an Android and iOS build, both on the app store, we can give them both a channel of production. Later, we can tell EAS Update to target the production channel, so our update will affect all builds with a production channel.
3
We need to create a new development build since our last build doesn't contain the expo-updates library. Run the following command:
Terminal
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- eas build --platform android --profile development
We are using a development build for Android devices to demonstrate updates. However, we can use
--platform allor--platform iosto create a build for both platforms or just for iOS.
After the new version of the development build is created, make sure to install it on a device.
4
Modify the JavaScript code of the app
Let's modify our example app's JavaScript code. If you are not using Sticker Smash app , you can modify any piece of your code to see the changes in the app.
We'll modify the text of the first button in our example app that says Choose a photo to Select a photo.
app/(tabs)/index.tsx
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<Button theme="primary" label="Select a photo" onPress={pickImageAsync} />
5
Instead of creating a new build to share this change with our team for testing, let's publish an update:
Terminal
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- eas update --channel development --message "Change first button label"
In the command above, we used the development channel. Every update is associated with a channel name
. It is similar to every commit that we make with git, which is associated with a git branch.
So, by using the channel development in our build profile and then publishing an, we're asking EAS to deliver this update to builds with the development channel. When we make an EAS Update channel it automatically gets mapped to a branch with the same name.
After the update is published, the CLI will prompt us with information about it.

Click on the Website link to see the Update on the EAS dashboard under Over-the-air updates > Update groups:

6
Preview the update live in a development build
To preview the live update in a development build:
7
Sharing changes with preview or production builds
Updates for non-development builds (preview or production) are automatically downloaded to the device when the app starts up and makes a request for any new updates.
Any team member running the preview or production build will receive the update with the changes we push to those specific branches.
For example, for a preview build, we can run:
Terminal
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- eas update --channel preview --message "Change first button label"
Here is an example where we've published an update for the preview build. To test the update, force close and reopen the app twice to download and view the changes:
Chapter 10: Share previews with your team
We successfully configured EAS Update to manage and publish over-the-air updates across platforms, and explored methods to fetch updates to review.
Mark this chapter as read
In the next chapter, learn about the process of triggering builds from a GitHub repository.