File: OutlineEffect.md | Updated: 11/15/2025
An outline effect for toon shaders.
Note that this class can only be used with WebGLRenderer. When using WebGPURenderer, use ToonOutlinePassNode.
const effect = new OutlineEffect( renderer );
function render() {
effect.render( scene, camera );
}
OutlineEffect is an addon, and must be imported explicitly, see Installation#Addons.
import { OutlineEffect } from 'three/addons/effects/OutlineEffect.js';
Constructs a new outline effect.
renderer | The renderer.
---|---
parameters | The configuration parameter.
When using this effect, this method should be called instead of the default WebGLRenderer#render.
scene | The scene to render.
---|---
camera | The camera.
This method can be used to render outlines in VR.
const effect = new OutlineEffect( renderer );
let renderingOutline = false;
scene.onAfterRender = function () {
if ( renderingOutline ) return;
renderingOutline = true;
effect.renderOutline( scene, camera );
renderingOutline = false;
};
function render() {
renderer.render( scene, camera );
}
scene | The scene to render.
---|---
camera | The camera.
Resizes the effect.
width | The width of the effect in logical pixels.
---|---
height | The height of the effect in logical pixels.
This type represents configuration settings of OutlineEffect.
defaultThickness
number | The outline thickness. Default is 0.003.
---|---
defaultColor
Array.<number> | The outline color. Default is [0,0,0].
defaultAlpha
number | The outline alpha value. Default is 1.
defaultKeepAlive
boolean | Whether to keep alive cached internal materials or not. Default is false.