📄 threejs/Addons/Objects/LensflareMesh

File: LensflareMesh.md | Updated: 11/15/2025


title: LensflareMesh category: Addons layout: docs

LensflareMesh

Creates a simulated lens flare that tracks a light.

Note that this class can only be used with WebGPURenderer. When using WebGLRenderer, use Lensflare.

Code Example

const light = new THREE.PointLight( 0xffffff, 1.5, 2000 );
const lensflare = new LensflareMesh();
lensflare.addElement( new LensflareElement( textureFlare0, 512, 0 ) );
lensflare.addElement( new LensflareElement( textureFlare1, 512, 0 ) );
lensflare.addElement( new LensflareElement( textureFlare2, 60, 0.6 ) );
light.add( lensflare );

Import

LensflareMesh is an addon, and must be imported explicitly, see Installation#Addons.

import { LensflareMesh } from 'three/addons/objects/LensflareMesh.js';

Constructor

new LensflareMesh()

Constructs a new lensflare mesh.

Properties

.frustumCulled : boolean

Overwritten to disable view-frustum culling by default.

Default is false.

Overrides: Mesh#frustumCulled

.isLensflareMesh : boolean (readonly)

This flag can be used for type testing.

Default is true.

.renderOrder : number

Overwritten to make sure lensflares a rendered last.

Default is Infinity.

Overrides: Mesh#renderOrder

Methods

.addElement( element : LensflareElement )

Adds the given lensflare element to this instance.

element | The element to add.
---|---

.dispose()

Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.

Source

examples/jsm/objects/LensflareMesh.js