File: BloomPass.md | Updated: 11/15/2025
A pass for a basic Bloom effect.
UnrealBloomPass produces a more advanced Bloom but is also more expensive.
const effectBloom = new BloomPass( 0.75 );
composer.addPass( effectBloom );
BloomPass is an addon, and must be imported explicitly, see Installation#Addons.
import { BloomPass } from 'three/addons/postprocessing/BloomPass.js';
Constructs a new Bloom pass.
strength | The Bloom strength. Default is 1.
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kernelSize | The kernel size. Default is 25.
sigma | The sigma. Default is 4.
The combine pass uniforms.
The convolution pass uniforms.
The combine pass material.
The convolution pass material.
Overwritten to disable the swap.
Default is false.
Overrides: Pass#needsSwap
Frees the GPU-related resources allocated by this instance. Call this method whenever the pass is no longer used in your app.
Overrides: Pass#dispose
Performs the Bloom pass.
renderer | The renderer.
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writeBuffer | The write buffer. This buffer is intended as the rendering destination for the pass.
readBuffer | The read buffer. The pass can access the result from the previous pass from this buffer.
deltaTime | The delta time in seconds.
maskActive | Whether masking is active or not.
Overrides: Pass#render
Sets the size of the pass.
width | The width to set.
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height | The height to set.
Overrides: Pass#setSize