File: CubeTexturePass.md | Updated: 11/15/2025
This pass can be used to render a cube texture over the entire screen.
const cubeMap = new THREE.CubeTextureLoader().load( urls );
const cubeTexturePass = new CubeTexturePass( camera, cubemap );
composer.addPass( cubeTexturePass );
CubeTexturePass is an addon, and must be imported explicitly, see Installation#Addons.
import { CubeTexturePass } from 'three/addons/postprocessing/CubeTexturePass.js';
Constructs a new cube texture pass.
camera | The camera.
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tCube | The cube texture to render.
opacity | The opacity. Default is 1.
The camera.
Overwritten to disable the swap.
Default is false.
Overrides: Pass#needsSwap
The opacity.
Default is 1.
The cube texture to render.
Frees the GPU-related resources allocated by this instance. Call this method whenever the pass is no longer used in your app.
Overrides: Pass#dispose
Performs the cube texture pass.
renderer | The renderer.
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writeBuffer | The write buffer. This buffer is intended as the rendering destination for the pass.
readBuffer | The read buffer. The pass can access the result from the previous pass from this buffer.
deltaTime | The delta time in seconds.
maskActive | Whether masking is active or not.
Overrides: Pass#render