📄 threejs/Addons/Postprocessing/GlitchPass

File: GlitchPass.md | Updated: 11/15/2025


title: GlitchPass category: Addons layout: docs

GlitchPass

Pass for creating a glitch effect.

Code Example

const glitchPass = new GlitchPass();
composer.addPass( glitchPass );

Import

GlitchPass is an addon, and must be imported explicitly, see Installation#Addons.

import { GlitchPass } from 'three/addons/postprocessing/GlitchPass.js';

Constructor

new GlitchPass( dt_size : number )

Constructs a new glitch pass.

dt_size | The size of the displacement texture for digital glitch squares. Default is 64.
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Properties

.goWild : boolean

Whether to noticeably increase the effect intensity or not.

Default is false.

.material : ShaderMaterial

The pass material.

.uniforms : Object

The pass uniforms.

Methods

.dispose()

Frees the GPU-related resources allocated by this instance. Call this method whenever the pass is no longer used in your app.

Overrides: Pass#dispose

.render( renderer : WebGLRenderer, writeBuffer : WebGLRenderTarget, readBuffer : WebGLRenderTarget, deltaTime : number, maskActive : boolean )

Performs the glitch pass.

renderer | The renderer.
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writeBuffer | The write buffer. This buffer is intended as the rendering destination for the pass.
readBuffer | The read buffer. The pass can access the result from the previous pass from this buffer.
deltaTime | The delta time in seconds.
maskActive | Whether masking is active or not.

Overrides: Pass#render

Source

examples/jsm/postprocessing/GlitchPass.js