File: HalftonePass.md | Updated: 11/15/2025
Pass for creating a RGB halftone effect.
const params = {
shape: 1,
radius: 4,
rotateR: Math.PI / 12,
rotateB: Math.PI / 12 * 2,
rotateG: Math.PI / 12 * 3,
scatter: 0,
blending: 1,
blendingMode: 1,
greyscale: false,
disable: false
};
const halftonePass = new HalftonePass( params );
composer.addPass( halftonePass );
HalftonePass is an addon, and must be imported explicitly, see Installation#Addons.
import { HalftonePass } from 'three/addons/postprocessing/HalftonePass.js';
Constructs a new halftone pass.
params | The halftone shader parameter.
---|---
The pass material.
The pass uniforms.
Frees the GPU-related resources allocated by this instance. Call this method whenever the pass is no longer used in your app.
Overrides: Pass#dispose
Performs the halftone pass.
renderer | The renderer.
---|---
writeBuffer | The write buffer. This buffer is intended as the rendering destination for the pass.
readBuffer | The read buffer. The pass can access the result from the previous pass from this buffer.
deltaTime | The delta time in seconds.
maskActive | Whether masking is active or not.
Overrides: Pass#render
Sets the size of the pass.
width | The width to set.
---|---
height | The height to set.
Overrides: Pass#setSize