📄 threejs/Addons/Postprocessing/RenderPass

File: RenderPass.md | Updated: 11/15/2025


title: RenderPass category: Addons layout: docs

RenderPass

This class represents a render pass. It takes a camera and a scene and produces a beauty pass for subsequent post processing effects.

Code Example

const renderPass = new RenderPass( scene, camera );
composer.addPass( renderPass );

Import

RenderPass is an addon, and must be imported explicitly, see Installation#Addons.

import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';

Constructor

new RenderPass( scene : Scene, camera : Camera, overrideMaterial : Material, clearColor : number | Color | string, clearAlpha : number )

Constructs a new render pass.

scene | The scene to render.
---|---
camera | The camera.
overrideMaterial | The override material. If set, this material is used for all objects in the scene. Default is null.
clearColor | The clear color of the render pass. Default is null.
clearAlpha | The clear alpha of the render pass. Default is null.

Properties

.camera : Camera

The camera.

.clear : boolean

Overwritten to perform a clear operation by default.

Default is true.

Overrides: Pass#clear

.clearAlpha : number

The clear alpha of the render pass.

Default is null.

.clearColor : number | Color | string

The clear color of the render pass.

Default is null.

.clearDepth : boolean

If set to true, only the depth can be cleared when clear is to false.

Default is false.

.needsSwap : boolean

Overwritten to disable the swap.

Default is false.

Overrides: Pass#needsSwap

.overrideMaterial : Material

The override material. If set, this material is used for all objects in the scene.

Default is null.

.scene : Scene

The scene to render.

Methods

.render( renderer : WebGLRenderer, writeBuffer : WebGLRenderTarget, readBuffer : WebGLRenderTarget, deltaTime : number, maskActive : boolean )

Performs a beauty pass with the configured scene and camera.

renderer | The renderer.
---|---
writeBuffer | The write buffer. This buffer is intended as the rendering destination for the pass.
readBuffer | The read buffer. The pass can access the result from the previous pass from this buffer.
deltaTime | The delta time in seconds.
maskActive | Whether masking is active or not.

Overrides: Pass#render

Source

examples/jsm/postprocessing/RenderPass.js