📄 threejs/Addons/Postprocessing/RenderTransitionPass

File: RenderTransitionPass.md | Updated: 11/15/2025


title: RenderTransitionPass category: Addons layout: docs

RenderTransitionPass

A special type of render pass for implementing transition effects. When active, the pass will transition from scene A to scene B.

Code Example

const renderTransitionPass = new RenderTransitionPass( fxSceneA.scene, fxSceneA.camera, fxSceneB.scene, fxSceneB.camera );
renderTransitionPass.setTexture( textures[ 0 ] );
composer.addPass( renderTransitionPass );

Import

RenderTransitionPass is an addon, and must be imported explicitly, see Installation#Addons.

import { RenderTransitionPass } from 'three/addons/postprocessing/RenderTransitionPass.js';

Constructor

new RenderTransitionPass( sceneA : Scene, cameraA : Camera, sceneB : Scene, cameraB : Camera )

Constructs a render transition pass.

sceneA | The first scene.
---|---
cameraA | The camera of the first scene.
sceneB | The second scene.
cameraB | The camera of the second scene.

Properties

.cameraA : Camera

The camera of the first scene.

.cameraB : Camera

The camera of the second scene.

.material : ShaderMaterial

The pass material.

.sceneA : Scene

The first scene.

.sceneB : Scene

The second scene.

Methods

.dispose()

Frees the GPU-related resources allocated by this instance. Call this method whenever the pass is no longer used in your app.

Overrides: Pass#dispose

.render( renderer : WebGLRenderer, writeBuffer : WebGLRenderTarget, readBuffer : WebGLRenderTarget, deltaTime : number, maskActive : boolean )

Performs the transition pass.

renderer | The renderer.
---|---
writeBuffer | The write buffer. This buffer is intended as the rendering destination for the pass.
readBuffer | The read buffer. The pass can access the result from the previous pass from this buffer.
deltaTime | The delta time in seconds.
maskActive | Whether masking is active or not.

Overrides: Pass#render

.setSize( width : number, height : number )

Sets the size of the pass.

width | The width to set.
---|---
height | The height to set.

Overrides: Pass#setSize

.setTexture( value : Texture )

Sets the effect texture.

value | The effect texture.
---|---

.setTextureThreshold( value : boolean | number )

Sets the texture threshold. This value defined how strong the texture effects the transition. Must be in the range [0,1] (0 means full effect, 1 means no effect).

value | The threshold value.
---|---

.setTransition( value : boolean | number )

Sets the transition factor. Must be in the range [0,1]. This value determines to what degree both scenes are mixed.

value | The transition factor.
---|---

.useTexture( value : boolean )

Toggles the usage of a texture for the effect.

value | Whether to use a texture for the transition effect or not.
---|---

Source

examples/jsm/postprocessing/RenderTransitionPass.js