File: TexturePass.md | Updated: 11/15/2025
This pass can be used to render a texture over the entire screen.
const texture = new THREE.TextureLoader().load( 'textures/2294472375_24a3b8ef46_o.jpg' );
texture.colorSpace = THREE.SRGBColorSpace;
const texturePass = new TexturePass( texture );
composer.addPass( texturePass );
TexturePass is an addon, and must be imported explicitly, see Installation#Addons.
import { TexturePass } from 'three/addons/postprocessing/TexturePass.js';
Constructs a new texture pass.
map | The texture to render.
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opacity | The opacity. Default is 1.
The texture to render.
The pass material.
Overwritten to disable the swap.
Default is false.
Overrides: Pass#needsSwap
The opacity.
Default is 1.
The pass uniforms.
Frees the GPU-related resources allocated by this instance. Call this method whenever the pass is no longer used in your app.
Overrides: Pass#dispose
Performs the texture pass.
renderer | The renderer.
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writeBuffer | The write buffer. This buffer is intended as the rendering destination for the pass.
readBuffer | The read buffer. The pass can access the result from the previous pass from this buffer.
deltaTime | The delta time in seconds.
maskActive | Whether masking is active or not.
Overrides: Pass#render