File: PixelationNode.md | Updated: 11/15/2025
A inner node definition that implements the actual pixelation TSL code.
Constructs a new pixelation node.
textureNode | The texture node that represents the beauty pass.
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depthNode | The texture that represents the beauty's depth.
normalNode | The texture that represents the beauty's normals.
pixelSize | The pixel size.
normalEdgeStrength | The normal edge strength.
depthEdgeStrength | The depth edge strength.
The depth edge strength.
The texture that represents the beauty's depth.
The pixel size.
The texture that represents the beauty's normals.
The pixel size.
The texture node that represents the beauty pass.
The updateBeforeType is set to NodeUpdateType.FRAME since the node updates its internal uniforms once per frame in updateBefore().
Default is 'frame'.
Overrides: TempNode#updateBeforeType
This method is used to setup the effect's TSL code.
builder | The current node builder.
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Overrides: TempNode#setup
This method is used to update uniforms once per frame.
frame | The current node frame.
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Overrides: TempNode#updateBefore