File: SMAANode.md | Updated: 11/15/2025
Post processing node for applying SMAA. Unlike FXAA, this node should be applied before converting colors to sRGB. SMAA should produce better results than FXAA but is also more expensive to execute.
Used Preset: SMAA 1x Medium (with color edge detection) Reference: https://github.com/iryoku/smaa/releases/tag/v2.8.
SMAANode is an addon, and must be imported explicitly, see Installation#Addons.
import { smaa } from 'three/addons/tsl/display/SMAANode.js';
Constructs a new SMAA node.
textureNode | The texture node that represents the input of the effect.
---|---
The texture node that represents the input of the effect.
The updateBeforeType is set to NodeUpdateType.FRAME since the node renders its effect once per frame in updateBefore().
Default is 'frame'.
Overrides: TempNode#updateBeforeType
Frees internal resources. This method should be called when the effect is no longer required.
Overrides: TempNode#dispose
Returns the result of the effect as a texture node.
Returns: A texture node that represents the result of the effect.
Sets the size of the effect.
width | The width of the effect.
---|---
height | The height of the effect.
This method is used to setup the effect's TSL code.
builder | The current node builder.
---|---
Overrides: TempNode#setup
This method is used to render the effect once per frame.
frame | The current node frame.
---|---
Overrides: TempNode#updateBefore