File: ShadowMapViewer.md | Updated: 11/15/2025
This is a helper for visualising a given light's shadow map. It works for shadow casting lights: DirectionalLight and SpotLight. It renders out the shadow map and displays it on a HUD.
This module can only be used with WebGLRenderer. When using WebGPURenderer, import the class from ShadowMapViewerGPU.js.
const lightShadowMapViewer = new ShadowMapViewer( light );
lightShadowMapViewer.position.x = 10;
lightShadowMapViewer.position.y = SCREEN_HEIGHT - ( SHADOW_MAP_HEIGHT / 4 ) - 10;
lightShadowMapViewer.size.width = SHADOW_MAP_WIDTH / 4;
lightShadowMapViewer.size.height = SHADOW_MAP_HEIGHT / 4;
lightShadowMapViewer.update();
ShadowMapViewer is an addon, and must be imported explicitly, see Installation#Addons.
import { ShadowMapViewer } from 'three/addons/utils/ShadowMapViewer.js';
Constructs a new shadow map viewer.
light | The shadow casting light.
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Whether to display the shadow map viewer or not.
Default is true.
The position of the viewer. When changing this property, make sure to call ShadowMapViewer#update.
Default is true.
The size of the viewer. When changing this property, make sure to call ShadowMapViewer#update.
Default is true.
Renders the viewer. This method must be called in the app's animation loop.
renderer | The renderer.
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Updates the viewer.
Resizes the viewer. This method should be called whenever the app's window is resized.