File: AnimationObjectGroup.md | Updated: 11/15/2025
A group of objects that receives a shared animation state.
Usage:
Note:
Limitation:
Constructs a new animation group.
arguments | An arbitrary number of 3D objects that share the same animation state.
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This flag can be used for type testing.
Default is true.
The UUID of the 3D object.
Adds an arbitrary number of objects to this animation group.
arguments | The 3D objects to add.
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Removes an arbitrary number of objects to this animation group
arguments | The 3D objects to remove.
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Deallocates all memory resources for the passed 3D objects of this animation group.
arguments | The 3D objects to uncache.
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