File: StereoCamera.md | Updated: 11/15/2025
A special type of camera that uses two perspective cameras with stereoscopic projection. Can be used for rendering stereo effects like 3D Anaglyph or Parallax Barrier.
Constructs a new stereo camera.
The aspect.
Default is 1.
The camera representing the left eye. This is added to layer 1 so objects to be rendered by the left camera must also be added to this layer.
The camera representing the right eye. This is added to layer 2 so objects to be rendered by the right camera must also be added to this layer.
The eye separation which represents the distance between the left and right camera.
Default is 0.064.
The type property is used for detecting the object type in context of serialization/deserialization.
Updates the stereo camera based on the given perspective camera.
camera | The perspective camera.
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