File: CubicBezierCurve.md | Updated: 11/15/2025
A curve representing a 2D Cubic Bezier curve.
const curve = new THREE.CubicBezierCurve(
new THREE.Vector2( - 0, 0 ),
new THREE.Vector2( - 5, 15 ),
new THREE.Vector2( 20, 15 ),
new THREE.Vector2( 10, 0 )
);
const points = curve.getPoints( 50 );
const geometry = new THREE.BufferGeometry().setFromPoints( points );
const material = new THREE.LineBasicMaterial( { color: 0xff0000 } );
// Create the final object to add to the scene
const curveObject = new THREE.Line( geometry, material );
Constructs a new Cubic Bezier curve.
v0 | The start point.
---|---
v1 | The first control point.
v2 | The second control point.
v3 | The end point.
This flag can be used for type testing.
Default is true.
The start point.
The first control point.
The second control point.
The end point.
Returns a point on the curve.
t | A interpolation factor representing a position on the curve. Must be in the range [0,1].
---|---
optionalTarget | The optional target vector the result is written to.
Overrides: Curve#getPoint
Returns: The position on the curve.