File: SplineCurve.md | Updated: 11/15/2025
A curve representing a 2D spline curve.
// Create a sine-like wave
const curve = new THREE.SplineCurve( [
new THREE.Vector2( -10, 0 ),
new THREE.Vector2( -5, 5 ),
new THREE.Vector2( 0, 0 ),
new THREE.Vector2( 5, -5 ),
new THREE.Vector2( 10, 0 )
] );
const points = curve.getPoints( 50 );
const geometry = new THREE.BufferGeometry().setFromPoints( points );
const material = new THREE.LineBasicMaterial( { color: 0xff0000 } );
// Create the final object to add to the scene
const splineObject = new THREE.Line( geometry, material );
Constructs a new 2D spline curve.
points | An array of 2D points defining the curve.
---|---
This flag can be used for type testing.
Default is true.
An array of 2D points defining the curve.
Returns a point on the curve.
t | A interpolation factor representing a position on the curve. Must be in the range [0,1].
---|---
optionalTarget | The optional target vector the result is written to.
Overrides: Curve#getPoint
Returns: The position on the curve.