📄 threejs/Core/Helpers/CameraHelper

File: CameraHelper.md | Updated: 11/15/2025


title: CameraHelper category: Core layout: docs

CameraHelper

This helps with visualizing what a camera contains in its frustum. It visualizes the frustum of a camera using a line segments.

Based on frustum visualization in lightgl.js shadowmap example.

CameraHelper must be a child of the scene.

Code Example

const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
const helper = new THREE.CameraHelper( camera );
scene.add( helper );

Constructor

new CameraHelper( camera : Camera )

Constructs a new arrow helper.

camera | The camera to visualize.
---|---

Properties

.camera : Camera

The camera being visualized.

.pointMap : Object.<string, Array.<number>>

This contains the points used to visualize the camera.

Methods

.dispose()

Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.

.setColors( frustum : Color, cone : Color, up : Color, target : Color, cross : Color ) : CameraHelper

Defines the colors of the helper.

frustum | The frustum line color.
---|---
cone | The cone line color.
up | The up line color.
target | The target line color.
cross | The cross line color.

Returns: A reference to this helper.

.update()

Updates the helper based on the projection matrix of the camera.

Source

src/helpers/CameraHelper.js