File: HemisphereLightHelper.md | Updated: 11/15/2025
Creates a visual aid consisting of a spherical mesh for a given HemisphereLight.
const light = new THREE.HemisphereLight( 0xffffbb, 0x080820, 1 );
const helper = new THREE.HemisphereLightHelper( light, 5 );
scene.add( helper );
Constructs a new hemisphere light helper.
light | The light to be visualized.
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size | The size of the mesh used to visualize the light. Default is 1.
color | The helper's color. If not set, the helper will take the color of the light.
The color parameter passed in the constructor. If not set, the helper will take the color of the light.
The light being visualized.
Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
Updates the helper to match the position and direction of the light being visualized.