File: PointLightHelper.md | Updated: 11/15/2025
This displays a helper object consisting of a spherical mesh for visualizing an instance of PointLight.
const pointLight = new THREE.PointLight( 0xff0000, 1, 100 );
pointLight.position.set( 10, 10, 10 );
scene.add( pointLight );
const sphereSize = 1;
const pointLightHelper = new THREE.PointLightHelper( pointLight, sphereSize );
scene.add( pointLightHelper );
Constructs a new point light helper.
light | The light to be visualized.
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sphereSize | The size of the sphere helper. Default is 1.
color | The helper's color. If not set, the helper will take the color of the light.
The color parameter passed in the constructor. If not set, the helper will take the color of the light.
The light being visualized.
Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
Updates the helper to match the position of the light being visualized.