File: SkeletonHelper.md | Updated: 11/15/2025
A helper object to assist with visualizing a Skeleton.
const helper = new THREE.SkeletonHelper( skinnedMesh );
scene.add( helper );
Constructs a new skeleton helper.
object | Usually an instance of SkinnedMesh. However, any 3D object can be used if it represents a hierarchy of bones (see Bone).
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The list of bones that the helper visualizes.
This flag can be used for type testing.
Default is true.
The object being visualized.
Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
Defines the colors of the helper.
color1 | The first line color for each bone.
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color2 | The second line color for each bone.
Returns: A reference to this helper.