File: AmbientLight.md | Updated: 11/15/2025
This light globally illuminates all objects in the scene equally.
It cannot be used to cast shadows as it does not have a direction.
const light = new THREE.AmbientLight( 0x404040 ); // soft white light
scene.add( light );
Constructs a new ambient light.
color | The light's color. Default is 0xffffff.
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intensity | The light's strength/intensity. Default is 1.
This flag can be used for type testing.
Default is true.