File: HemisphereLight.md | Updated: 11/15/2025
A light source positioned directly above the scene, with color fading from the sky color to the ground color.
This light cannot be used to cast shadows.
const light = new THREE.HemisphereLight( 0xffffbb, 0x080820, 1 );
scene.add( light );
Constructs a new hemisphere light.
skyColor | The light's sky color. Default is 0xffffff.
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groundColor | The light's ground color. Default is 0xffffff.
intensity | The light's strength/intensity. Default is 1.
The light's ground color.
This flag can be used for type testing.
Default is true.