📄 threejs/Core/Loaders/AudioLoader

File: AudioLoader.md | Updated: 11/15/2025


title: AudioLoader category: Core layout: docs

AudioLoader

Class for loading audio buffers. Audios are internally loaded via FileLoader.

Code Example

const audioListener = new THREE.AudioListener();
const ambientSound = new THREE.Audio( audioListener );
const loader = new THREE.AudioLoader();
const audioBuffer = await loader.loadAsync( 'audio/ambient_ocean.ogg' );
ambientSound.setBuffer( audioBuffer );
ambientSound.play();

Constructor

new AudioLoader( manager : LoadingManager )

Constructs a new audio loader.

manager | The loading manager.
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Methods

.load( url : string, onLoad : function, onProgress : onProgressCallback, onError : onErrorCallback )

Starts loading from the given URL and passes the loaded audio buffer to the onLoad() callback.

url | The path/URL of the file to be loaded. This can also be a data URI.
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onLoad | Executed when the loading process has been finished.
onProgress | Executed while the loading is in progress.
onError | Executed when errors occur.

Overrides: Loader#load

Source

src/loaders/AudioLoader.js