File: AudioLoader.md | Updated: 11/15/2025
Class for loading audio buffers. Audios are internally loaded via FileLoader.
const audioListener = new THREE.AudioListener();
const ambientSound = new THREE.Audio( audioListener );
const loader = new THREE.AudioLoader();
const audioBuffer = await loader.loadAsync( 'audio/ambient_ocean.ogg' );
ambientSound.setBuffer( audioBuffer );
ambientSound.play();
Constructs a new audio loader.
manager | The loading manager.
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Starts loading from the given URL and passes the loaded audio buffer to the onLoad() callback.
url | The path/URL of the file to be loaded. This can also be a data URI.
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onLoad | Executed when the loading process has been finished.
onProgress | Executed while the loading is in progress.
onError | Executed when errors occur.
Overrides: Loader#load