File: ImageLoader.md | Updated: 11/15/2025
A loader for loading images. The class loads images with the HTML Image API.
Please note that ImageLoader has dropped support for progress events in r84. For an ImageLoader that supports progress events, see this thread.
const loader = new THREE.ImageLoader();
const image = await loader.loadAsync( 'image.png' );
Constructs a new image loader.
manager | The loading manager.
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Starts loading from the given URL and passes the loaded image to the onLoad() callback. The method also returns a new Image object which can directly be used for texture creation. If you do it this way, the texture may pop up in your scene once the respective loading process is finished.
url | The path/URL of the file to be loaded. This can also be a data URI.
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onLoad | Executed when the loading process has been finished.
onProgress | Unsupported in this loader.
onError | Executed when errors occur.
Overrides: Loader#load
Returns: The image.