File: TextureLoader.md | Updated: 11/15/2025
Class for loading textures. Images are internally loaded via ImageLoader.
Please note that TextureLoader has dropped support for progress events in r84. For a TextureLoader that supports progress events, see this thread.
const loader = new THREE.TextureLoader();
const texture = await loader.loadAsync( 'textures/land_ocean_ice_cloud_2048.jpg' );
const material = new THREE.MeshBasicMaterial( { map:texture } );
Constructs a new texture loader.
manager | The loading manager.
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Starts loading from the given URL and pass the fully loaded texture to the onLoad() callback. The method also returns a new texture object which can directly be used for material creation. If you do it this way, the texture may pop up in your scene once the respective loading process is finished.
url | The path/URL of the file to be loaded. This can also be a data URI.
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onLoad | Executed when the loading process has been finished.
onProgress | Unsupported in this loader.
onError | Executed when errors occur.
Overrides: Loader#load
Returns: The texture.