📄 threejs/Core/Materials/MeshPhongNodeMaterial

File: MeshPhongNodeMaterial.md | Updated: 11/15/2025


title: MeshPhongNodeMaterial category: Core layout: docs

MeshPhongNodeMaterial

Node material version of MeshPhongMaterial.

Constructor

new MeshPhongNodeMaterial( parameters : Object )

Constructs a new mesh lambert node material.

parameters | The configuration parameter.
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Properties

.isMeshPhongNodeMaterial : boolean (readonly)

This flag can be used for type testing.

Default is true.

.lights : boolean

Set to true because phong materials react on lights.

Default is true.

Overrides: NodeMaterial#lights

.shininessNode : Node.<float>

The shininess of phong materials is by default inferred from the shininess property. This node property allows to overwrite the default and define the shininess with a node instead.

If you don't want to overwrite the shininess but modify the existing value instead, use materialShininess.

Default is null.

.specularNode : Node.<vec3>

The specular color of phong materials is by default inferred from the specular property. This node property allows to overwrite the default and define the specular color with a node instead.

If you don't want to overwrite the specular color but modify the existing value instead, use materialSpecular.

Default is null.

Methods

.setupEnvironment( builder : NodeBuilder ) : BasicEnvironmentNode.<vec3>

Overwritten since this type of material uses BasicEnvironmentNode to implement the default environment mapping.

builder | The current node builder.
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Overrides: NodeMaterial#setupEnvironment

Returns: The environment node.

.setupLightingModel() : PhongLightingModel

Setups the lighting model.

Overrides: NodeMaterial#setupLightingModel

Returns: The lighting model.

.setupVariants( builder : NodeBuilder )

Setups the phong specific node variables.

builder | The current node builder.
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Overrides: NodeMaterial#setupVariants

Source

src/materials/nodes/MeshPhongNodeMaterial.js