File: NodeMaterialObserver.md | Updated: 11/15/2025
This class is used by WebGPURenderer as management component. It's primary purpose is to determine whether render objects require a refresh right before they are going to be rendered or not.
Constructs a new node material observer.
builder | The node builder.
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Whether the node builder's 3D object is animated or not.
Whether the material uses node objects or not.
A list of all possible material uniforms
Holds the current render ID from the node frame.
Default is 0.
A node material can be used by more than one render object so the monitor must maintain a list of render objects.
Returns true if the node builder's material uses node properties.
builder | The current node builder.
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Returns: Whether the node builder's material uses node properties or not.
Returns true if the given render object has not changed its state.
renderObject | The render object.
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lightsData | The current material lights.
Returns: Whether the given render object has changed its state or not.
Returns true if the given render object is verified for the first time of this observer.
renderObject | The render object.
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Returns: Whether the given render object is verified for the first time of this observer.
Returns an attribute data structure holding the attributes versions for monitoring.
attributes | The geometry attributes.
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Returns: An object for monitoring the versions of attributes.
Returns the lights for the given lights node and render ID.
lightsNode | The lights node.
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renderId | The render ID.
Returns: The lights for the given lights node and render ID.
Returns the lights data for the given material lights.
materialLights | The material lights.
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Returns: The lights data for the given material lights.
Returns a material data structure holding the material property values for monitoring.
material | The material.
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Returns: An object for monitoring material properties.
Returns monitoring data for the given render object.
renderObject | The render object.
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Returns: The monitoring data.
Checks if the given render object requires a refresh.
renderObject | The render object.
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nodeFrame | The current node frame.
Returns: Whether the given render object requires a refresh or not.
Returns true if the current rendering produces motion vectors.
renderer | The renderer.
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Returns: Whether the current rendering produces motion vectors or not.