File: RawShaderMaterial.md | Updated: 11/15/2025
This class works just like ShaderMaterial, except that definitions of built-in uniforms and attributes are not automatically prepended to the GLSL shader code.
RawShaderMaterial can only be used with WebGLRenderer.
Constructs a new raw shader material.
parameters | An object with one or more properties defining the material's appearance. Any property of the material (including any property from inherited materials) can be passed in here. Color values can be passed any type of value accepted by Color#set.
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This flag can be used for type testing.
Default is true.