File: BatchNode.md | Updated: 11/15/2025
This node implements the vertex shader logic which is required when rendering 3D objects via batching. BatchNode must be used with instances of BatchedMesh.
Constructs a new batch node.
batchMesh | A reference to batched mesh.
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A reference to batched mesh.
The batching index node.
Default is null.
Setups the internal buffers and nodes and assigns the transformed vertex data to predefined node variables for accumulation. That follows the same patterns like with morph and skinning nodes.
builder | The current node builder.
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Overrides: Node#setup