File: BumpMapNode.md | Updated: 11/15/2025
This class can be used for applying bump maps to materials.
material.normalNode = bumpMap( texture( bumpTex ) );
Constructs a new bump map node.
textureNode | Represents the bump map data.
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scaleNode | Controls the intensity of the bump effect. Default is null.
Controls the intensity of the bump effect.
Default is null.
Represents the bump map data.