File: MorphNode.md | Updated: 11/15/2025
This node implements the vertex transformation shader logic which is required for morph target animation.
Constructs a new morph node.
mesh | The mesh holding the morph targets.
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The mesh holding the morph targets.
A uniform node which represents the morph base influence value.
The update type overwritten since morph nodes are updated per object.
Overrides: Node#updateType
Setups the morph node by assigning the transformed vertex data to predefined node variables.
builder | The current node builder.
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Overrides: Node#setup
Updates the state of the morphed mesh by updating the base influence.
frame | The current node frame.
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Overrides: Node#update