File: NormalMapNode.md | Updated: 11/15/2025
This class can be used for applying normals maps to materials.
material.normalNode = normalMap( texture( normalTex ) );
Constructs a new normal map node.
node | Represents the normal map data.
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scaleNode | Controls the intensity of the effect. Default is null.
Represents the normal map data.
The normal map type.
Default is TangentSpaceNormalMap.
Controls the intensity of the effect.
Default is null.