File: PMREMNode.md | Updated: 11/15/2025
This node represents a PMREM which is a special type of preprocessed environment map intended for PBR materials.
const material = new MeshStandardNodeMaterial();
material.envNode = pmremTexture( envMap );
Constructs a new function overloading node.
value | The input texture.
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uvNode | The uv node. Default is null.
levelNode | The level node. Default is null.
The level node.
The updateBeforeType is set to NodeUpdateType.RENDER.
Default is 'render'.
Overrides: TempNode#updateBeforeType
The uv node.
The node's texture value.
Uses the given PMREM texture to update internal values.
texture | The PMREM texture.
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