File: PassMultipleTextureNode.md | Updated: 11/15/2025
An extension of PassTextureNode which allows to manage more than one internal texture. Relevant for the getPreviousTexture() related API.
Constructs a new pass texture node.
passNode | The pass node.
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textureName | The output texture name.
previousTexture | Whether previous frame data should be used or not. Default is false.
Whether previous frame data should be used or not.
The output texture name.
Updates the texture reference of this node.