📄 threejs/Core/Nodes/PassMultipleTextureNode

File: PassMultipleTextureNode.md | Updated: 11/15/2025


title: PassMultipleTextureNode category: Core layout: docs

PassMultipleTextureNode

An extension of PassTextureNode which allows to manage more than one internal texture. Relevant for the getPreviousTexture() related API.

Constructor

new PassMultipleTextureNode( passNode : PassNode, textureName : string, previousTexture : boolean )

Constructs a new pass texture node.

passNode | The pass node.
---|---
textureName | The output texture name.
previousTexture | Whether previous frame data should be used or not. Default is false.

Properties

.previousTexture : boolean

Whether previous frame data should be used or not.

.textureName : string

The output texture name.

Methods

.updateTexture()

Updates the texture reference of this node.

Source

src/nodes/display/PassNode.js