File: PointUVNode.md | Updated: 11/15/2025
A node for representing the uv coordinates of points.
Can only be used with a WebGL backend. In WebGPU, point primitives always have the size of one pixel and can thus can't be used as sprite-like objects that display textures.
Constructs a new point uv node.
This flag can be used for type testing.
Default is true.