File: RTTNode.md | Updated: 11/15/2025
RTTNode takes another node and uses it with a QuadMesh to render into a texture (RTT). This module is especially relevant in context of post processing where certain nodes require texture input for their effects. With the helper function convertToTexture() which is based on this module, the node system can automatically ensure texture input if required.
Constructs a new RTT node.
node | The node to render a texture with.
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width | The width of the internal render target. If not width is applied, the render target is automatically resized. Default is null.
height | The height of the internal render target. Default is null.
options | The options for the internal render target. Default is {type:HalfFloatType}.
Whether the internal render target should automatically be resized or not.
Default is true.
Whether the texture should automatically be updated or not.
Default is true.
The height of the internal render target.
Default is null.
This flag can be used for type testing.
Default is true.
The node to render a texture with.
The pixel ratio
Default is 1.
The render target
Whether the texture requires an update or not.
Default is true.
The updateBeforeType is set to NodeUpdateType.RENDER since the node updates the texture once per render in its RTTNode#updateBefore method.
Default is 'render'.
Overrides: TextureNode#updateBeforeType
The width of the internal render target. If not width is applied, the render target is automatically resized.
Default is null.
Sets the pixel ratio. This will also resize the render target.
pixelRatio | The pixel ratio to set.
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Sets the size of the internal render target
width | The width to set.
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height | The width to set.