File: ToonOutlinePassNode.md | Updated: 11/15/2025
Represents a render pass for producing a toon outline effect on compatible objects. Only 3D objects with materials of type MeshToonMaterial and MeshToonNodeMaterial will receive the outline.
const postProcessing = new PostProcessing( renderer );
const scenePass = toonOutlinePass( scene, camera );
postProcessing.outputNode = scenePass;
Constructs a new outline pass node.
scene | A reference to the scene.
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camera | A reference to the camera.
colorNode | Defines the outline's color.
thicknessNode | Defines the outline's thickness.
alphaNode | Defines the outline's alpha.
Defines the outline's alpha.
Defines the outline's color.
The name of this pass.
Default is 'Outline Pass'.
Overrides: PassNode#name
Defines the outline's thickness.