File: Bone.md | Updated: 11/15/2025
A bone which is part of a Skeleton. The skeleton in turn is used by the SkinnedMesh.
const root = new THREE.Bone();
const child = new THREE.Bone();
root.add( child );
child.position.y = 5;
Constructs a new bone.
This flag can be used for type testing.
Default is true.