File: Group.md | Updated: 11/15/2025
This is almost identical to an Object3D. Its purpose is to make working with groups of objects syntactically clearer.
// Create a group and add the two cubes.
// These cubes can now be rotated / scaled etc as a group.
const group = new THREE.Group();
group.add( meshA );
group.add( meshB );
scene.add( group );
This flag can be used for type testing.
Default is true.