File: QuadMesh.md | Updated: 11/15/2025
This module is a helper for passes which need to render a full screen effect which is quite common in context of post processing.
The intended usage is to reuse a single quad mesh for rendering subsequent passes by just reassigning the material reference.
Note: This module can only be used with WebGPURenderer.
Constructs a new quad mesh.
material | The material to render the quad mesh with. Default is null.
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The camera to render the quad mesh with.
This flag can be used for type testing.
Default is true.
Renders the quad mesh
renderer | The renderer.
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Async version of render().
renderer | The renderer.
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Deprecated: Yes
Returns: A Promise that resolves when the render has been finished.