File: CompressedTexture.md | Updated: 11/15/2025
Creates a texture based on data in compressed form.
These texture are usually loaded with CompressedTextureLoader.
Constructs a new compressed texture.
mipmaps | This array holds for all mipmaps (including the bases mip) the data and dimensions.
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width | The width of the texture.
height | The height of the texture.
format | The texture format. Default is RGBAFormat.
type | The texture type. Default is UnsignedByteType.
mapping | The texture mapping. Default is Texture.DEFAULT_MAPPING.
wrapS | The wrapS value. Default is ClampToEdgeWrapping.
wrapT | The wrapT value. Default is ClampToEdgeWrapping.
magFilter | The mag filter value. Default is LinearFilter.
minFilter | The min filter value. Default is LinearMipmapLinearFilter.
anisotropy | The anisotropy value. Default is Texture.DEFAULT_ANISOTROPY.
colorSpace | The color space. Default is NoColorSpace.
If set to true, the texture is flipped along the vertical axis when uploaded to the GPU.
Overwritten and set to false by default since it is not possible to flip compressed textures.
Default is false.
Overrides: Texture#flipY
Whether to generate mipmaps (if possible) for a texture.
Overwritten and set to false by default since it is not possible to generate mipmaps for compressed data. Mipmaps must be embedded in the compressed texture file.
Default is false.
Overrides: Texture#generateMipmaps
The image property of a compressed texture just defines its dimensions.
Overrides: Texture#image
This flag can be used for type testing.
Default is true.
This array holds for all mipmaps (including the bases mip) the data and dimensions.
Overrides: Texture#mipmaps