File: DepthTexture.md | Updated: 11/15/2025
This class can be used to automatically save the depth information of a rendering into a texture.
Constructs a new depth texture.
width | The width of the texture.
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height | The height of the texture.
type | The texture type. Default is UnsignedIntType.
mapping | The texture mapping. Default is Texture.DEFAULT_MAPPING.
wrapS | The wrapS value. Default is ClampToEdgeWrapping.
wrapT | The wrapT value. Default is ClampToEdgeWrapping.
magFilter | The mag filter value. Default is LinearFilter.
minFilter | The min filter value. Default is LinearFilter.
anisotropy | The anisotropy value. Default is Texture.DEFAULT_ANISOTROPY.
format | The texture format. Default is DepthFormat.
depth | The depth of the texture. Default is 1.
Code corresponding to the depth compare function.
Default is null.
If set to true, the texture is flipped along the vertical axis when uploaded to the GPU.
Overwritten and set to false by default.
Default is false.
Overrides: Texture#flipY
Whether to generate mipmaps (if possible) for a texture.
Overwritten and set to false by default.
Default is false.
Overrides: Texture#generateMipmaps
This flag can be used for type testing.
Default is true.